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Old 07-11-2006, 07:33 AM   #7
CamDawg
Elite Waterdeep Guard
 

Join Date: February 27, 2005
Location: Lexington, KY
Age: 49
Posts: 46
Quote:
Originally posted by Dundee Slaytern:
Just like how it was done previously, I would prefer if people kept 'fix' and 'tweak' seperate.
Agreed. This is one of the reasons why we had a team approach to this--determining whether something is even a bug to begin with is the first step. Look through the Archived Fixes board and you'll see some excellent 'discussions' on the matter. The 'Optional But Cool' stuff is where you see our tweaks.

Quote:
Originally posted by Dundee Slaytern:
We could argue until the cows come home on whether the Firetooth dagger should be nerfed, but that should be under a seperate mod for game balance. It will not fall under the realm of bugfixing.
In the end, there's no way to change Firetooth without introducing new bugs, so it's unchanged in the Core Fixes. A separate OBC component does make changes however.

Quote:
Originally posted by Dundee Slaytern:
One thing I am never quite sure on whether it is a bug, is the issue of STR damage bonuses applying to Slings. Why create an item that specifically states it adds STR damage bonuses when practically every other sling already does?
Actually, the bug was in the ammo. Magic bullets had the strength bonus attached, not the weapons. The only sling with the strength bonus is the Sling of Seeking.

Quote:
Originally posted by Dundee Slaytern:
Is there any way to fix the Bag of Holding bug that enables you to recharge items placed in it?
Hardcoded. Nothing we an do about this one.

Quote:
Originally posted by Dundee Slaytern:
Remove the Level-Drain immunity from the Berserker's Rage. It is not stated in its' description. I believe this was an oversight by the makers.
...which contradicts your assertion:

Quote:
Originally posted by Dundee Slaytern:
Changing items wholesale is tweaking. Correcting item descriptions is fixing.
Now you can appreciate some of the decisions we had to make. [img]smile.gif[/img] Developer intent is always the first step to our bug/no-bug decision. Is it more likely that a dev added a slew of effects to Rage by accident, or that they were overlooked when writing the kit description? Where the description and actual effects of items/spells don't match, the actual abilities of the item or spell generally won.

We know that not everyone will agree with every one of our fixes. But, overall, we've done our best to be very conservative in our interpretation and bugfixes, and feedback is encouraged. Keep it coming. [img]smile.gif[/img]
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