Quote:
Originally posted by lost prophet:
at the end of DE 5 the traps arnt just single charge are they so that doesnt apply there does it, or am I wrong?
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You are correct. The traps on DE lvl 5 cannot be disarmed by being triggered - only a thief can get rid of them for good, which is why I do my utmost to have an active thief at that stage of the game.
Quote:
Originally posted by NobleNick:
I haven't tried it yet, but see no reason why you couldn't do a monster summon and use the little guys as walking minesweepers.
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I've tried it and it doesn't work. Only player characters set off traps.