View Single Post
Old 12-01-2005, 07:44 PM   #8
Darkman
Avatar
 

Join Date: July 11, 2001
Location: Austin, Texas
Age: 42
Posts: 525
Surprisingly it is not a mistake; this is the way the rules work in Dungeons & Dragons 3.0 & 3.5. From the D&D Player's Handbook: "Heavier armors limit mobility, reducing the wearer's ability to dodge blows... This restriction doesn't affect any other Dexterity-related abilities (such as Reflex saves and skill checks)."

I think the reason for this rule is more for balance reasons than realism. If you think about it, characters who wear the heaviest armors tend to be fighters, paladins, & clerics, classes that all usually have naturally low Reflex saves and few if any points in DEX-related skills. Taking away any extra modifiers they get from DEX would just be a kick in the pants to these characters, who already are struggling with their saves and skill checks.
__________________
There more of it there is,<br />The less you see.
Darkman is offline   Reply With Quote