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Old 11-08-2005, 11:21 AM   #5
Zink Whistlefly
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Join Date: March 20, 2005
Location: North Yorkshire, England
Age: 43
Posts: 520


Level 6




Banishment
Available to: Clerics only.
Description: All summoned creatures, familiars, animal companions and Outsiders within a colossal (10m) radius of the target must make a Will save or be banished. A total of up to twice the casters level in hit dice can be banished.
Save: Will negates.
Spell Resistance: Allowed.
Party friendly: No - all friendly summons are also banished if they fail their Will save.
Metamagic: None.
Comments: Banished creatures (mostly Outsiders) still yield the XP they would have otherwise given you if you'd slain them using any other means.

Blade Barrier
Available to: Clerics only.
Description: Creates a 10 metre long wall of blades. All creatures passing through the blades take 1d6 physical damage per caster level. The blades remain in place for 1 Round per caster level. A Reflex save is allowed for half damage.
Save: Reflex halves.
Spell Resistance: Allowed.
Party friendly: No.
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 7 spell, Empowered as a level 8 spell, or Maximised as a level 9 spell.
Comments: The physical damage is in the form of Slashing, and is unenchanted, meaning that a creature with 20/+1 damage reduction will shrug off the first 20 points of damage from this spell. It also only affects creatures who actually pass through it, meaning that casting it on a stationary opponent (e.g. enemy spell caster) will have no effect on them, even though the blades are literally on top of them!
Progression:
Caster LevelPhysical damageEmpoweredMaximised
1111D6
1212D6
1313D6
1414D6
1515D615D6+(15D6/2)
1616D616D6+(16D6/2)
1717D617D6+(17D6/2)102
1818D618D6+(18D6/2)108
1919D619D6+(19D6/2)114
20+20D620D6+(20D6/2)120

Control Undead
Available to: Clerics only.
Description: A single Undead target falls under the casters control if it fails a Will save. The Undead target must have less than twice the HD of the casters level. The creature remains under the casters control for 1 Hour per caster level.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 7 spell.
Spell Resistance: Allowed.

Create Undead
Available to: Clerics only.
Description: Summons an Undead ally based on the casters level. The ally remains for 24 Hours.
Metamagic: Can be Extended to last for 48 Hours as a level 7 spell.
Progression:
Caster LevelUndead Summoned
11Ghoul
12Ghast
14Wight
16+Spectre

Ghoul Stats:
Level6 (Undead)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)17/17/10/13/14/16
Attack1 Attack Per Round (ApR) @ AB +6 (3(BAB)+3(17STR))
WeaponEach attack randomly chosen from 1D3+3(claw), 1D3+3(claw), 1D6+3(bite). The claw attacks inflict the target with the Disease Ghoul Rot (DC 18, 1D6 STR and 1D6 CON damage). The bite stuns the opponent if they fail their save (Will save DC12).
AC19
HP45
Notable FeatsPower Attack, Cleave, Knockdown, Improved Critical, Weapon Finesse, Toughness, Darkvision
AbilititesNone
ImmunitiesCritical Hits, Mind Affecting spells, Poison, Disease, Death Magic, Level/Ability Drain, Sneak Attack and Paralysis. Negative Energy heals. +2 Turn Resistance.
Comments: The Improved Critical feat does not work.

Ghast Stats:
Level8 (Undead)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)17/17/10/13/14/16
Attack1 Attack Per Round (ApR) @ AB +7 (4(BAB)+3(17STR))
WeaponEach attack randomly chosen from 1D4+3(claw), 1D4+3(claw), 1D8+3(bite). The claw attacks inflict the target with the disease Ghoul Rot (DC18, 1D6 STR and 1D6 CON damage). The bite stuns the opponent if they fail their save (Will save DC12).
AC21
HP60
Notable FeatsPower Attack, Cleave, Knockdown, Weapon Finesse, Toughness, Darkvision
AbilitiesTyrant Fog Zombie mist (1 use per day, DC13, 3.3m radius aura, drains constitution unless fortitude save vs poison)
ImmunitiesCritical Hits, Mind Affecting spells, Poison, Disease, Death Magic, Level/Ability Drain, Sneak Attack and Paralysis. Negative Energy heals, +2 Turn Resistance.

Wight Stats:
Level4 (Undead)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)12/12/10/11/13/15
Attack1 Attack Per Round (ApR) @ AB +3 (2(BAB)+1(12STR))
Weapon1D4+1(Wight Slam). Fortitude save (DC13) or lose 1 level.
AC15
HP26
Notable FeatsDarkvision
AbilitiesNone
ImmunitiesCritical Hits, Mind Affecting spells, Poison, Disease, Death Magic, Level/Ability Drain, Sneak Attack and Paralysis. Positive Energy causes damage, Negative Energy heals.
Comments: A shocking summon that has no business being a level 6 spell! Much worse than the Ghoul and Ghast summons.

Spectre Stats:
Level7 (Undead)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)10/18/10/14/14/15
Attack1 Attack Per Round (ApR) @ AB +7 (3(BAB)+4(18DEX))
Weapon1D4+2(Spectre Claw). Fortitude save (DC14) or lose 2 levels.
AC18
HP55
Notable FeatsWeapon Specialisation, Improved Critical, Dodge, Sneak Attack (1D6), Alertness, Skill Focus: Hide/Listen/Search/Spot, Weapon Finesse, Darkvision
AbilitiesAura of the Unnatural (1 use per day, animals within aura stricken with Fear unless they make a Will save (DC12))
ImmunitiesCritical Hits, Mind Affecting spells, Poison, Disease, Death Magic, Level/Ability Drain, Sneak Attack and Paralysis. Negative Energy heals. +2 Turn Resistance, Damage Reduction 5/+1
Comments: Improved Critical does not work.

Crumble
Available to: Druids only.
Description: The caster smashes a construct with 1D6 damage per caster level (to a maximum of 15D6).
Save: None.
Spell Resistance: Ignored.
Metamagic: Can be Empowered as a level 8 spell, or Maximised as a level 9 spell.
Comments: Bypasses both Spell Resistance as well as golem Spell Immunity. The damage type is Sonic.
Progression:
Caster LevelSonic damageEmpoweredMaximised
1111D6
1212D6
1313D6
1414D6
1515D615D6+(15D6/2)
1615D615D6+(15D6/2)
17+15D615D6+(15D6/2)90

Drown
Available to: Druids only.
Description: The caster creates water in the lungs of the targeted living creature. The target must make a Fortitude save or be reduced to 10% of its current Hit Points.
Save: None.
Spell Resistance: Allowed.
Metamagic: None.
Comments: This spell does not work on Golems, Elementals or Undead. The damage type is Bludgeoning (!?), and is unenchanted, meaning that it isn't guaranteed to remove 90% of the targets hit points if they have damage resistance. Casting this on a Succubus for example would reduce her to 10% +20 of her current Hit Points. Finally, this cannot be used as a finishing spell since it runs from current hit points, rather than maximum.

Energy Buffer
Available toruids only.
Description: Lasts 1 Turn per caster level, and provides 40/- damage resistance against Fire/Cold/Acid/Electricity/Sonic until 60 points worth of damage has been absorbed.
Metamagic: Can be Extended to last for 2 Turns per caster level as a level 7 spell.

Greater Dispelling
Available to: Cleric, Druid.
Description: Attempts to remove ALL spell effects from a single target, or remove the most powerful spell effect from all creatures (allies included) within a large area (5m radius - not colossal as described). The caster needs to succeed at a dispel check of 1D20, +1 per caster level to a maximum of 1D20+15, against DC 11 + enemy caster level.
Save: None.
Metamagic: None.
Comments: This gives an effective spell removal range from enemy casters ranging from level 1 to level 24. Enemies over level 24 are immune to all Dispel Magic spells.

Greater Sanctuary
Available to: Clerics only.
Description: The caster becomes ethereal for 1 Turn per caster level. No other creature can see the caster under this spell. Performing any hostile action will break the spell.
Metamagic: Can be Extended to last for 2 Turns per caster level as a level 7 spell.
Comments: Basically this is sanctuary without the save, and lasting 10 times longer. It is the Cleric's "get out of jail" free card. If the fight begins to turn against you, using this spell will render you invisible to all creatures. This allows you to fully heal up, and even summon more allies without breaking the spell. Attacking or casting an offensive spell will remove the Sanctuary. It is supposed to beat True Seeing, but in reality this seems unreliable, with sometimes True Seeing breaking the Sanctuary, and other times not. Needs further investigation.

Greater Stoneskin
Available to: Druids only.
Description: The targeted creature gains 20/+5 damage resistance against all physical attacks. The stoneskin collapses once 10 points of damage per caster level have been absorbed (maximum 150). This lasts for 1 Hour per caster level.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 7 spell.

Harm
Available to: Cleric (6), Druid (7).
Description: Reduces the target to 1D4 hit points, provided the caster makes a successful touch attack. If the target is undead, they are fully healed. There is no saving throw.
Save: None.
Metamagic: None.
Spell Resistance: Allowed.
Comments: This spells works off current hit points, rather than maximum, that it cannot be used to kill an enemy. Reducing them to 1D4 hit poitns with no save is however massively powerful.

Heal
Available to: Cleric (6), Druid (7).
Description: Restores the target to full hit points. If the target is undead, they suffer Positive Energy damage and are left with 1d4 HP, provided the caster makes a successful touch attack.
Save: None (vs Undead).
Metamagic: None.
Spell Resistance: Allowed (vs Undead).

Planar Ally
Available to: Clerics only.
Description: Summons an Planar Ally based on the casters alignment. The ally remains for 1 Hour per caster level.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 7 spell.
Comments: Good casters summon a Hound Archon. Neutral casters summon a Green Slaad, Evil casters summon a Succubus.

Hound Archon Stats:
Level15 (11 Outsider, 4 Fighter)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)18/10/16/10/13/12
Attack3 Attacks Per Round (ApR) @ AB +20/+15/+10 (15(BAB)+4(18STR)+1(Summoned Hound Archon Sword)
Weapon2D6+9, +1D6 Fire vs. Evil (Summoned Hound Archon Sword). 1DClaw).
AC24
HP109
Notable FeatsKnockdown, Weapon Specialisation, Toughness
Abilities1 x Elemental Shield, 1 x Ethereal Visage, 3 x Lightning Bolt (all cast at caster level 10)
Immunities100% immunity to electrical damage, damage reduction 10/+1, Spell Resistance 16, immunity to paralysis, +4 saves vs poison.
Comments: Claw attack is only used if creature is disarmed.

Green Slaad Stats:
Level9 (Outsider)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)20/16/18/10/12/10
Attack2 Attacks Per Round (ApR) @ AB +14/+9 (9(BAB)+5(20STR))
WeaponEach attack randomly chosen from: 1D6+7(Claw), 1D6+7 (Claw), 2D8+7 (Bite).
AC22
HP76
Notable FeatsPower Attack, Cleave, Weapon Specialisation, Skill Focus: Listen/Spot, Darkvision
Abilities1 x Ethereal Visage, 3 x Fireball, 3 x Flame Arrow, 3 x Hammer of the Gods, 3 x Negative Energy Burst, 1 x Stoneskin, 3 x Vampiric Touch (all cast at caster level 10)
ImmunitiesAcid/Cold/Fire/Electrical/Sonic resist 5/-, Regeneration +5

Succubus Stats:
Level10 (5 Outsider, 5 Rogue)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)16/20/16/16/14/20
Attack2 Attacks Per Round (ApR) @ AB +11/+6 (BAB)+3(16STR))
WeaponEach attack randomly chosen from: 1D8+3(Claw) +2 Vampiric Regeneration, 1D8+3(Claw) +2 Vampiric Regeneration, Fortitude save or lose 1 level (Slam).
AC24
HP57
Notable FeatsDodge, Mobility, Cleave, Sneak Attack (3D6), Darkvision
Abilities3 x Bestow Curse, 3 x Evard's Black Tentacles, 3 x Haste, 3 x Lightning Bolt, 3 x Vampiric Touch (all cast at caster level 10)
ImmunitiesDamage reduction 20/+2, Acid/Cold/Fire resist 20/-, 100% immunity to electrical damage, immunity to poison, Spell Resistance 12.

Undeath to death
Description: Slays 1D4 HD per caster level of Undead to a maximum of 20d4. Undead with the lowest HD are affected first.
Save: Will negates.
Spell Resistance: Allowed.
Party friendly: No, summoned Undead allies also stand a good chance to be destroyed with this spell.
Metamagic: Can be Empowered as a level 8 spell, or Maximised as a level 9 spell.
Comments: The affected area is a colossal (20m radius) sphere. If the Undead fails its Will save, it is reduced to zero HP as it is smitten with divine damage.
Progression:
Caster Level:Undead HD destroyedEmpowered Undead HD destroyedMaximised Undead HD destroyed
1111D4
1212D4
1313D4
1414D4
1515D415D4+(15D4/2)
1616D416D4+(16D4/2)
1717D417D4+(17D4/2)68
1818D418D4+(18D4/2)72
1919D419D4+(19D4/2)76
20+20D420D4+(20D4/2)80

Summon Creature VI
Available to: Cleric, Druid.
Description: Summons a Dire Tiger for 24 Hours.
Metamagic: Can be Extended to last for 48 Hours as a level 7 spell.
Comments: If the cleric has Animal Domain powers, the Dire Tiger is replaced with a Huge Elemental.
Dire Tiger Stats:
Level16 (Animal)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)27/15/14/3/12/10
Attack3 Attacks Per Round (ApR) @ AB +20/+15/+10 (12(BAB)+27STR))
WeaponEach attack randomly chosen from 2D4+claw), 2D4+claw), 2D6+bite).
AC18
HP120
Notable FeatsPower Attack, Cleave, Toughness
AbilititesNone

Stone Hold
Available to: Druids only.
Description: Creates a colossal cloud (10m radius, not huge as described) that paralyzes all creatures within (caster included) if they fail their Will save for 1D6 Rounds. The cloud remains for 1 Round per caster level.
Save: Will vs mind affecting negates.
Spell Resistance: Allowed.
Party friendly: No.
Metamagic: Can be Extended (for the AoE) to last for 2 Rounds per caster level as a level 7 spell, Empowered to encase creatures in stone for 1D6+(1D6/2) Rounds as a level 8 spell, or Maximised to encase creatures in stone for 6 Rounds as a level 9 spell.
Comments: This spell can be effective if the caster and allies have immunity to mind spells or paralysis.



Level 7




Aura of Vitality
Available to: Druids only.
Description: All allies within a colossal (10m radius) area have their strength, dexterity and constitution increased by +4 for 1 Round per caster level.
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 8 spell.

Creeping Doom
Available to: Druids only.
Description: A swarming mass of biting and stinging insects covers a huge area (6.67m radius - not large as described). All creatures within the area take a cumulative 1D6 points of damage each Round (1D6 for the first Round, 2D6 for the second and so on), until a total of 1000 points of damage have been dealt. The swarm remains for 1 Round per caster level.
Save: None.
Spell Resistance: Partial (1D20 and slow only).
Party friendly: No.
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 8 spell.
Comments: There is more to this spell than stated. Firstly, each time a creatures enters the swarm (whether they run into it, or it is cast over them) they take 1D20 damage and have their movement speed reduced by 50% (a Spell Resistance check is allowed for this part to avoid the effects of both). The movement speed decrease only takes effect while the creature remains in the swarm. For each subsequent Round the creatures take the cumulative 1D6 damage for which there is no spell resistance. This spell deals piercing damage but with no enhancement bonus (meaning that any physical damage reduction will hamper the effects of this spell).

Destruction
Available to: Clerics only.
Description: Target must make a Fortitude save or die. If the save is successful, the target takes 10D6 points of damage.
Save: Fortitude negates.
Metamagic: None.
Spell Resistance: Allowed.
Comments: The damage type is divine. Death Ward will prevent all effects of this spell (including the divine damage on a failed save). The script also has support for Empowered and Maximised variants of this spell, neither of which seem to be useable.

Fire Storm
Available to: Cleric (8), Druid (7).
Description: Rains fire and holy damage down on all enemies within a colossal radius (10m) around the caster, inflicting 1D6 per caster level, to a maximum of 20D6. Half the damage is fire based, half is divine based. Enemies can make a Reflex save for half damage.
Save: Reflex vs fire halves fire damage, Reflex vs divine halves divine damage.
Spell Resistance: Allowed.
Party friendly: Yes.
Metamagic: Support for Empowerment and Maximisation, but these go beyond level 9 for the Cleric. Druids however get this spell at level 7, so can cast a level 9 Empowered version which makes for some very big numbers!
Comments: Essentially, this is a more damaging, colossal area effecting, harder to resist and completely party friendly version of the level 5 spell Flame Strike. Just like Flame Strike, enemies make 2 Reflex saves - 1 against the fire damage, and 1 against the divine damage.
Progression:
Caster Level:Fire damage:Divine damage:
1313D6/213D6/2
1414D6/214D6/2
1515D6/215D6/2
1616D6/216D6/2
1717D6/217D6/2
1818D6/218D6/2
1919D6/219D6/2
20+20D6/220D6/2

Greater Restoration
Available to: Clerics only.
Description: Pretty much removes all negative effects from a target. The target is also healed to full hit points. Negative effects covered by this spell are: ability decrease, AC decrease, attack decrease, damage decrease, damage immunity decrease, saving throw decrease, spell resistance decrease, skill decrease, blindness, deafness, curses, diseases, poisons, paralyzation, charm/domination, dazed, confused, frightened, negative levels, slow and stun.
Metamagic: None.
Comments: This spell cannot be used offensively against undead, even though it has powerful healing properties. As far as I can tell from the script, all negative effects are removed from the target, despite the description specifically stating that mind and movement affecting effects are not removed. Furthermore, it looks like it only removes effects if they are not supernatural, which surely means that some poison and disease effects will not be removed, which seems silly.

Regenerate
Available to: Cleric (7), Druid (6).
Description: For 1 Round per caster level, the target receives +6 Regeneration.
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 8 spell (Druids can Extend this as a level 7 spell).
Comments: Regeneration is a stackable ability, so this spell can be combined with the level 5 spell Monstrous Regeneration to provide a regeneration rate of 9 HP per Round, as well as any further regeneration provided by items.

Ressurection
Available to: Clerics only.
Description: Target is brought back to life and healed to full hit points.
Metamagic: None.
Comments: Cannot be used offensively against Undead, despite its healing properties.

Summon Creature VII
Available to: Cleric, Druid.
Description: Summons a "random" Huge Elemental for 24 Hours.
Metamagic: Can be Extended to last for 48 Hours as a level 8 spell.
Comments: The summoned elemental is chosen from Fire, Air or Water. For some reason Earth elementals are not a possibility. If the cleric has Animal domain powers, the Huge Elemental is replaced with a Greater Elemental.

Huge Air Elemental Stats:
Level16 (Elemental)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)18/29/18/6/11/11
Attack3 Attacks Per Round (ApR) @ AB +21/+16/+11 (12(BAB)+9(29DEX))
Weapon1D10+4 (Slam)
AC23
HP136
Notable FeatsWeapon Finesse, Dodge, Darkvision
AbilititesPulse - Once per day, 8D3 physical damage to all opponents who fail a Reflex save (DC14). Those who fail their save are also knocked down.
ImmunitiesCritical Hits, Mind Affecting spells, Poison, Disease, Sneak Attack and Paralysis. Damage Reduction 10/+2.
Comments: The Air Elemental Pulse ability and will work against you if caught in the area of effect.

Huge Fire Elemental Stats:
Level16 (Elemental)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)18/25/13/6/11/11
Attack3 Attacks Per Round (ApR) @ AB +19/+14/+9 (12(BAB)+7(25DEX))
Weapon2D8+4 Bludgeoning +2D8 Fire (Slam)
AC21
HP88
Notable FeatsWeapon Finesse, Dodge, Mobility, Darkvision
AbilititesNone.
ImmunitiesCritical Hits, Mind Affecting spells, Poison, Disease, Sneak Attack and Paralysis. Damage Reduction 10/+2. 100% Fire immunity, 50% cold vulnerability.

Huge Water Elemental Stats:
Level16 (Elemental)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)20/18/19/6/11/11
Attack3 Attacks Per Round (ApR) @ AB +17/+12/+7 (12(BAB)+5(20STR))
Weapon1D10+5 Bludgeoning (Slam)
AC23
HP136
Notable FeatsPower Attack, Cleave, Darkvision
AbilititesDrown - Once per day, the Water Elemental will sacrifice half its hit points when it enters combat and attempt to drown all creatures within a large area. Creatures failing their Fortitude save (DC20) instantly die.
ImmunitiesCritical Hits, Mind Affecting spells, Poison, Disease, Sneak Attack and Paralysis. Damage Reduction 10/+2. 100% Fire immunity. 50% Cold Vulnerability.
Comments: The Water Elemental Drown attack is not party friendly, so the caster potentially faces death if fighting along side the Elemental at the start of combat. It will use its Drown ability immediately however, and can only use it once, so it's best to keep a little distance at the start of the fight.

Word of Faith
Available to: Clerics only.
Description: Stuns enemies within a colossal (10m radius) area for 1 Round per 2 caster levels. There is no saving throw. Enemies with 4HD or less instantly die.
Save: None.
Metamagic: None.
Spell Resistance: Allowed.
Party friendly: Yes.
Comments: There is a little more to this spell that the description lets on. Firstly, all hostile summoned creatures are instantly slain with no save unless they are immune to death magic. Secondly, the effects a creature suffers depends on the creature's HD as follows:
Creature HDEffect suffered
4 or lessInstant Death
5-7Stunned, Confused and Blinded
9-11Stunned and Blinded
12+Blinded


[ 11-10-2005, 03:39 PM: Message edited by: Zink Whistlefly ]
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