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Old 10-08-2001, 08:46 AM   #16
StarVid
Elminster
 

Join Date: September 23, 2001
Location: Istanbul (not Constantinople)
Age: 45
Posts: 486
Actually, Dundee, I used your list when making mine. There are a couple other sorceror faqs on the web and the list I came up with.

If it weren't for the Sorceror's ability to not have to memorize spells, I would choose a wild mage hands down. But now, it's more of a tie. I think that a wild mage can be used effectively if you monitor what spells you memorize. For example, in BG1, my mage memorized a combination of Magic Missle, Blindness, Chromatic Orb, and an Identify spell. If I ran out of MM, no big deal, I still had my orbs to fall back on, and blindness was pretty useful on both fighters and spellcasters. You can still mage a mage that's as powerful as a sorceror if you use your spells to the fullest potential, IMO. And besides, Sorceror's don't have a chance of dropping a cow on your target's head, wild mages do, and isn't that the most important thing?

On that note, if that happens with your wild mage, what kind of damage is that? Physical, right?
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