Melee: base 1 ApR.
Ranged: bows - 2; crossbows - 1; daggers - 2; darts - 3; sling - 1; throwing axe - 1
You get an extra .5 ApR for specialization (2 PP). Warriors get an extra .5 ApR at lvl 7 and lvl 13. Fighters get an extra .5 ApR for grandmastery (5 PP).
Only warriors can go beyond the base ApR of a weapon, as they are the only classes that get specialization and advances for level. Only pureclass fighters (or high lvl fighter/X dualclasses) can get grandmastery. The ApR (and Thac0) is the primary reason to take multiclassed warriors.
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Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill
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