Thread: Levelling up...
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Old 11-03-2000, 07:03 PM   #5
jdawg
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The hit point system seems almost the same as in previous wizardry games. A guy wrote a message to me explaining the system pretty well...and this also means that when you replay level ups to try to get a higher number that you are mostly wasting your time. Here is the formulas .. This also explains why when you change class that it seems it takes a while to start getting more than one hitpoint - typically you'd have to reach the level of the previous class.. "Regis" explained this stuff ..

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Hit points are re-rolled on every level. If your present HP exceeds the
rolled value, you only get 1. Resetting will cause a new roll to be
performed, HOWEVER, considering that the more levels you reset to get a max
HP addition, the lower the percentage chance that you will get a max roll on
the next level, you are more or less working towards a virtual impossibility
of getting extra HP on each successive level. IE, considering a 4-sided die:

Level 2 - 2d4 - 37.5% chance to get 6 or higher (6 out of 16)
Level 3 - 3d4 - 31.25% chance to get 9 or higher (20 out of 64)
Level 4 - 4d4 - 25.78% chance to get 12 or higher (66 out of 256)
Level 5 - 5d5 - 11.82% chance to get 16 or higher (121 out of 1024)

What this means is that if you reset every time you level in order to get 75%
or more of your Maximum Hit Points, by the time you are trying this for level
4 (only the third time you've levelled), you have a 1 in 4 chance at best of
getting enough HP to keep you at that Max %. By level 5, 1 in 9. Since
bonus from Stats (Fortitude) is applied unilaterally, it doesn't really
figure into the equation (HP Range would change from "Minimum to Maximum" to
"(Minimum + Bonus) to (Maximum + Bonus)"). The percentages get worse if
you use a greater-sided die, which I'm sure they do.