Thread: BEST TIPS!
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Old 03-28-2002, 09:59 AM   #140
Wyvern
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
[bTIPS on being a VAMPIRE[/b] by decaf_dar

First, how to be a vampire:

The vamp inside Shurugeon Castle (where you get the Tusk), you should agree (You may!) if she wants to try out your neck. You'll still get the tusk, but you get poisoned after the bite and you attain the Vampirism trait.

Perks of a vampire:
1.) At night, veeeeerryy fast. (Like after you use up an entire round of your characters, he gets the turn every now and then.)
2.) At night, veeeeerryy agile and strong. (This should help if your vampire is the leader. Your characters successfully hit most of the time, even your wizards or priests.)
3.) Vampire bite: no problem on health, no need to heal when your enemies are red-blooded (should help on the Boogre adventure) and paralyzes monsters some of the time.

Flaws of a vampire
1.) At day, veeeerryyy slow. He only attacks at about after two or three rounds.
2.) At day, he gets hit most of the time (a bigger problem if the vamp is the leader, since the leader is the primary target of the monsters). He's also frail at day.
3.) Vampire bite doesn't help on yellow-blooded or green-blooded monsters.
4.) Vamps cannot be healed with spells, even with restore health, and when resurrected, only possesses 10 hp or more.

Important strategies:
1.) On every quest, ONLY PROCEED AT NIGHT.
2.) Watch out when you're full on health already, since you might forget that it's much better to attack an enemy with your primary weapon than with vampire fangs.
3.) The only spell that will heal the vamp is the Toughen spell (Vine Spell). Although it only heals 10hp for every incantation, when the spell wears off, the Max HP returns to normal, but the HP you gained when you cast the spell remains.

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Namo
TIP IS FROM decaf_dar
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