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Old 12-01-2001, 11:33 PM   #26
koz-ivan
Manshoon
 

Join Date: March 14, 2001
Location: boston, ma, us
Posts: 164
as far as party construction if you have a paladin and a bard the game's 1/2 over. single class mages and thieevs seem very weak vs other classes.

finished the game today w/ my second group.

paladin
ranger / cleric (human dual class at 9th)
fighter / invoker (human dual class at 9th)
bard (1/2 elf)
druid (human)
ill / thief (gnome)

the only major mistake i made with this group was the gnome can't wear helms. and i'd forgotten how long it takes the "good" druid gear to show up. only time i had problems was when i jumped right into totl w/o doing any of how. other down side the invoker can't use conj / summon spells which were the only 9th level scrolls i had so i never got to cast any.

the druid was winning fights all by herself. entangle / spikes / thorns / elementals / shambling mounds.

i'm trying a new group that looks like this:

paladin
bard
ill / cleric (gnome) (17 wis, but get's the helm + specalist spell slots)
thief dual to ftr at level 8
fighter dual to druid at 9
fighter dual to mage at 9
250,000 xp will be a major pain as both ftrs dual before the thief / dual really gets going.

dualing a ftr to a druid is a major pain: int is really the only stat you can afford to drop. i had to sacrafice a lot of dex (cat's grace) to get the wisdown / charisma / strength / con to make this char work.
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