1. The lower the AC of armor the better.
2. for example. d4 is a 4 sided dice. so if a damage is 1d4, then it's 1 4-sided dice. So a number between 1 and 4 is rolled.
2d6 mean 2 6-sided dice. So 2 numbers between 1 and 6 are rolled and their sum is the damage.
3. Raise dead is a cleric spell..
If I may add something: have you considered reading the manual? Especially since it seems you're new to AD&D (and RPGs in general?).
Everyone on this forum will be very happy to help you if you're still unclear about something.
And by the way, you have no thiefs?? How did you manage the locked chests and traps?
Like Marty said, especially on your first run of the game try a party of as many classes as pssible.
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ZFR
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