Yeah, glad that "Con 8" was only a typo. Cha 8 for a barb is not a problem.
As to the sorc, any spells he or she knows are available for casting as long as you still have "slots" left. No memorization is necessary; if you know the spell, you can cast it. The trick comes in choosing the spells you want to have. That does have to be done with some care.
My first team had both a wizard and a sorcerer. For me, there was no question that the sorc was superior, so future groups had 2 sorcs. This is handy because you can split alchemy and arcana between them.
Nightowl2
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