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Old 09-25-2007, 04:34 PM   #9
Gnarf
Emerald Dragon
 

Join Date: February 6, 2003
Location: Norway
Age: 38
Posts: 928
Default Re: If you asked anybody else, it's the only game out this month.

Quote:
Originally Posted by JrKASperov View Post
You walk, you shoot, what's the difference?
Level designs are equally boring and lineair.
Carrying/switching? Since when has that made a big difference? I didnt really use anything but the plasma rifle in Halo. And the third dimension isn't used enough to constitute a difference.

So I guess the dumbed down health system is the only difference that matters.
Like I said, I'm not awfully fond of the games. I haven't played them lots and lots. It was my impression that the levels in the Halo games are fairly linear checkpoint/encounter based, whereas in Doom you have more puzzly bits and exploration within each level. The Doom games have, IMO, pretty excellent level design, but I do appreciate more encounter based levels as well, which along with the health system makes for a more forgiving game (less likely to not manage that boss because you messed up and lost too much health at the beginning of the level and such -- it can still be fun when you're in over your head, banging your head against an encounter until you make it through, rather than until you think you might have gotten through with enough health and ammo for the rest of the level to be viable).

Having to pick 2 weapons, rather than being able to collect every weapon and carry them makes a difference, your preference notwithstanding. As does being able to throw grenades and doing melee attacks without switching weapon.

As for "you walk, you shoot," that's just nonsense. You walk and shoot in Worms as well. Controls are extremely essential to gameplay, and the games don't control the same way (although some of this has been "addressed" in later ports of the Doom engine).

If I wanted to play Doom 2 but wasn't able to, I wouldn't want to play some Halo, considering it some alright substitute, because it doesn't really play the same. You might not feel the same way about just that, but there really is a certain amount of gameplay elements and mechanics that aren't the same in both games. Whether it adds up to an in your opinion total difference big enough to consider Halo a gameplaywise different game than Doom 2 isn't all that relevant.
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