And lo and behold, some of the new scripting Commands:
Function Summary
void SetCreatureAppearanceType(object oCreature, int nAppearanceType)
void SetBaseAttackBonus( int nBaseAttackBonus, object oCreature = OBJECT_SELF )
void RestoreBaseAttackBonus(object oCreature = OBJECT_SELF )
int GetArcaneSpellFailure(object oCreature)
int GetSpellResistance(object oCreature)
int GetTurnResistanceHD(object oUndead=OBJECT_SELF)
int GetActionMode(object oCreature)
int SetActionMode(object oCreature, int nMode, int nStatus)
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