I'm not sure how the "saving throws" system works. Is good to have negative or positive saving throw numbers?
Example: One of my characters has 1(-4) in (paralyze/Poison/Death) saving throw, whereas another of my characters has 10.
So what's best, low or high numbers¿
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...and he walked the earth for centuries, slaying creaturs of the underworld...
-Charlander
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