Moving characters in combat is a life saver. Get flanked? No need to move/re-orient your party via the movement icon, thus moving at your slowest person's initiave turn.
Have the vulnerable character switch places with a heavier-duty character.
I usually flank with rouge classes and keep a tank with polearm skill and heavy armor in the middle/center group. If we get flanked, I'll pull in the (switch) the characters. That way only TWO of the party lose a combat turn and my Priest/Bishop can heal the weakened character.
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Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?<br /><br />Vah! Denuone Latine loquebar? Me ineptum. Interdum modo elabitur.<br /><br />Di! Ecce hora! Uxor mea me necabit!
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