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Old 08-27-2016, 10:17 AM   #6
Shadow Stranger
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Join Date: December 9, 2007
Posts: 594
Default Re: Decrypting File GMDATA.PAK

From post #3:

Mixed up order of when Brimloch Roon Mage guild Living Seed and Open the Shrine quests are given, three possible approaches:
(1) Simplest, use items placed in a chest to achieve the desired result. Treant Seeds involved seem to be of the type Item 250. This should be easy.
(2) More complex, have Evil Treants summoned to the east of the Shrine. This involves straightforward alterations or additions to spoke11.tol
(3) Most involved option, alter the file GMDATA.PAK to correct the original error.

Another option:
(4) Alter the GMData.pak file so that a line of dialog is replaced by Sabastaio giving the PC a Treant Seed.
Post 12 of the topic "Ironworks Forum mod for W&W" shows how you can do this.

With option (2), will the party be strong enough to fight wandering Evil Treants before they enter the Shrine of Anephas?
You can replace six of the eleven entries for Desert Raptors with the Treants.
Alternately you can add six new entries for Evil Treants. Cracking the coordinate system will tell you where to place your new Treants. In this file there are a lot of monsters whose locations are known: Bloodbeard, Talrik, Leprechaun, Oakenmir, Mystical Sphynx and 3-Headed Hydra... These can help you do the cracking.
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