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Old 04-27-2008, 05:41 AM   #7
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Arrow Re: (IWD2) A New Adventure

Currently slaughtering my way through the Citadel of Mind-Flayers. I really, really DESPISE the reduced XP factor, and to earn only 300+ XP from killing each Mind-Flayer is... disappointing, to put it mildly. I still remember the WTF-moment when I killed a White Dragon and received a "whopping" 400 XP. Bloody heck! From a base value of 10000 XP, they chopped it down by 9600 XP?!?! That's bloody absurd!

Other than that major grievance, my play-through has been rather satisfying. I did encounter a major stumbling block in the 8-Chambers through, as the final chamber necessitated a highly specialised character to achieve success. It gave me bad recollections of poorly thought-out mods where the solution did not lend itself to creative role-play and demanded a narrow-minded path.

On the AI-front, work has been progressing fairly rapidly on the AI-Scripts. There has been several obstacles however, as some of the identifiers simply do not work at all; making it necessary to formulate loopholes in order for the script to work. MarkSpellAndObject() has unfortunately been discarded, as it is simply not specific enough for my standards. I also really wish there was a patched version of the SplState.ids as only 69 of the listed 130+ effects actually work. It would greatly reduced the checks needed in my code-blocks.

Cheers.
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