just break it down into their basic parts (SoA only)
crom: blunt, 2-8 dmg, +10 to hit (+3 and STR mod), +17 dmg, (+5 dmg electrical?)
ages: blunt, 1-6+1 dmg, +3 to hit, +3 various elemental dmg, slows enemy
in the hands of a fighter type who has lots of attacks, crom is the better. but for a cleric who doesnt have the luxury of multiple attacks, the flail might be more appropriate. the flail's slowing can also help compensate for a less than ideal AC.
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