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Old 11-30-2000, 12:44 AM   #2
freudianslip
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Join Date: January 7, 2001
Posts: 3
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I think you're close to the mark, Orion; everytime an item would receive damage, it makes a roll against its toughness to determine the outcome. For example, if an item has 50% toughness, and it would receive damage, another roll is made; if that roll is 50 or less the item takes no damage.
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