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Old 07-10-2002, 04:11 AM   #4
Warhammer
Baaz Draconian
 

Join Date: December 4, 2001
Location: Denmark
Age: 51
Posts: 731
Nas'Greth, I agree with you completely, though some of the plot issues will be clarified later on.

The unrealism of the last combat was when he abondoned when he was "barely injured" he prolly had 150hp+ left when he did, it would have been much more realistic to have him Near Death or Badly Injured before becoming neutral. Secondly once he gives up he stays there even though he had plenty of opportunities to flee when I was resting in the next room,...

I never respawn, I try very hard not to die if I do I prefer reloading.

As far as Henchmen are concerned I play without any, give it a try. If you were to take one, the half-orc barb seems to be an obvious choice for a good mage PC.
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