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Old 11-26-2000, 03:10 PM   #3
xenotoca
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Once again the Wyv has scooped us all. Obviously nouht to do better than hang around this board all day. However

No 6. I suspect you have seen screenshots of the original incarnation of this game back when it was called Swords and Sorcery. There was a compass in the bottom right (your left) of the interface screen. As it was going to be multiplayer you also saw the other members of your party on screen as well as the monsters. I also suspect that there were not going to be any forced paths through the wilderness hence the need for a compass. Many of the gripes with the game come from its multiplayer background such as the mulipule conversations, terrible ranged combat ect.

These screenshots are still around on the web and show us what could have been if time and money had not been an object still the game is enjoyable as it stands if only the combat had been a bit more stratgic instead of a click fest.

NO 7 The major problem with magic is that many of those ranged spells do damage to your party as well. In the heat of battle with 30 or so skellies you may have set your wizard to fire off a firestorm spell first at all the skells waiting to close in. Then click, click, click on the one beating hell out of your warrior and before you realise it its wizzers turn again, and you have just clicked at the monster in front of you and whamo there you all are in the middle of a firestorm.