It depends on how you want to roleplay the situation.
There are various ways to interpret any of the alignments, for example:
Situation: Orc offers info to have life spared
Lawful Good
--If info is valuable, agree. When information is gained, let orc go in order to keep your word.
--If info is valuable, agree. When info gaine, take orc to prison for crimes.
--as above, but kill orc after getting info since deals made with an evil creature don't need to be honored.
--Orcs are an evil race. No good can come from recieving help from evil, and evil must not be allowed to live. Just kill it.
--Orc is not a threat to the player, nor has player personally witnessed it commit any acts that warrant execution. Let orc live whether or not information is needed.
There are lots of ways to interpret any of the alignments, just decide what you think your character would do in the situation; just apply your principles consistently (or not for chaotic characters).
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"Many are my names in many countries. Mithrandir among the Elves, Tharkun to the Dwarves; Olorin I was in my youth in the West that is forgotten, in the South Incanus, in the North Gandalf; to the East I go not"
--The Two Towers
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