My recently-dispersed gaming group was running through the ToEE module - 3Ed. D&D. Sorry, but we had just barely gotten past the Moathouse and to the first Temple, and too many had died for my tastes. I mean, the reality that adventurers would die is fine, but I consider it a poor DM and/or module when 10% of your way through the thing, you've lost so many characters the "group" is no longer the same "group" at all. Of course, this also lets the "get this character killed 'cause I'm bored, didn't think it through well (again) when making it, and want to make another" gamers abuse the situation as well.
ToEE is a character killer. If it is played AT ALL intelligently, the entire party can get killed early and often. For instance there is this one part where you're 3rd level or so characters on a winched platform going down into a tall, large, dark cavern, and you are attacked by a Krell. Well, the Krell like fresh meat, but dead is fresh, and with 10 attacks per round it takes little time for it to pick up characters and simply drop them 100 ft.
Oh, and don't get me started on collasping ceilings and pit traps.
And, Yorick, I'm with you: I prefer a 2E game, and have modified mine to where it works like a well-oiled machine. Now, if someone would just come up with a workable fix to the forever-horrible magic system.