01-29-2003, 10:45 AM
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Ma'at - Goddess of Truth & Justice 
Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
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As some of you already know, I am playing a Wizard Slayer in my BGII game. I did not create the character with any plans to "dual" to any other class, but after reading several walk-throughs - I decided to give the thief class a try.
It's been said that the Wizard Slayer/Thief is one of the most over-powered classes in the game...and I'm beginning to believe it. I didn't "dual class" until reaching 24th level as a Wizard Slayer. This means that I have some nice High Level Abilities from the Warrior Pool (Greater Whirlwind, Critical Strike, etc).
After finally reaching 24th level as a thief, I naturally chose "Use Any Item" as my first High Level Ability. WOW - I can't begin to fully describe how quickly this turned my guy into a walking Destruction Machine.
I am currently finishing Watcher's Keep (still in SoA - haven't faced Irenicus yet) and I have seen some very interesting effects of the Wizard Slayers Magic Resistance.
SPOILERS BELOW
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My Wizard Slayer currently has a Magic Resistance of 94% [img]graemlins/wow.gif[/img] He got this from:
Wizard Slayer kit, Ring of Gaxx, Cloak of Balderun, and Machine of Lum the Mad. (still don't know how it got that high, according to my calculations it just doesn't add up to that much - but that's what is listed in his character screen).
Anyway, this Magic Resistance first paid off while playing with Lum's Machine. After reading the various notes and increasing the stats for appropriate party members - I gave the 5% Magic Resistance to my Wizard Slayer. Then, I decided to "play around" and see if I could get the 100,000 xp. Well, I got zapped and burnt a couple of times for my efforts..but the big surprise came when the Machine tried to Imprison me - NOTHING HAPPENED!!!! I couldn't believe it. "A dark ray shoots forth from the machine" and......ZILCH! NADA! NOTHING! Needless to say, I eventually got the 100,000xp. The gas and imprisonment did nothing to me and I could easily handle the damage from the lightning and fire.
After finishing with the machine, I opened the portal to the 5th (and final) level of Watcher's Keep and began completing the tests necessary to free the "Imprisoned One".
I completed the tests presented by the helmite ghost, gained my key, and prepared for what I had learned would be a very hard battle (it was). I had to re-load a couple of times. The biggest shock of the game so far came on my last battle with these particular guardians. One of the mages in the group immediately casts Time Stop. I had set all my defenses ahead of time, so I figured all I could do was wait for her to get done and hope for the best. While I'm sitting there, I notice that Cerek, the Wizard Slayer is not "blacked out". I clicked on his icon and - sure enough - I WAS UNAFFECTED BY THE TIME STOP!!!! I could move around and do whatever I wanted to. Of course, I still had to wait until the spell was complete to see the results of my actions. I used my time to shoot the mage with the Wand of Cursing and Wand of Spellstrike that we had found in the Keep. I then equipped the Githyanki Silver Sword and made fairly short work of her, once Time resumed.
Unbelievable - I did not realize that Magic Resistance could actually make me immune to a Time Stop spell. I wonder if this is a bug in the game....seems like it would have to be.
Maybe the sagely Dundee could share his thoughts and expertise on the subject.
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth
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