View Single Post
Old 01-31-2003, 10:53 AM   #51
Baros
Manshoon
 

Join Date: January 3, 2003
Location: Leeds, UK
Age: 49
Posts: 171
I've got three games running simultaneously (which is getting confusing) to test these things and find which one I prefer. All these characters are solo at the moment.

zxc the half-elf fighter/assassin will be dropped quickly (let's face it, if I couldn't be bothered naming him he wasn't going to last). He's limited to ** in any proficiency (no multi GM for me), but he basically rocks. Thieving skills are very light, but long term he will be almost unstoppable.

Garett the Human Fighter/Assassin is interesting. As a level 7 fighter he got 6 proficiencies and put 3 in x-bow, 2 in short sword. I dualled him at level 10. A thief requires just 240k XP to get back to that level (to put this in
perspective you get 40k+ for answering the riddle in the circus and freeing Aerie). Something I didn't know is that once he gets to that level he can add additional prof. points into existing ones. He'll be able to attain GM in anything he needs to. Since he's now levelling up as a thief he's very quickly going to get very powerful. The additional attacks and HP from starting as a fighter make a huge difference, plus he can wear a helmet and use any weapon. He can stand toe to toe with most things at this stage without having to rely on thieving tricks. All this tells me is that any dual/multi fighter is incredibly powerful if you put your mind to it.

The final one is the character I brought through BG1 - Baros, who is a single class Assassin. It's only having played with the other two that I realised how poor his thac0 and damage are! He's the most fun at the moment and will provide the best entertainment (I'm striving to stick to the concept so no CF this time).

The thing which stands out most of all from all this is that critical hits are very dangerous. What makes this more galling is the situation regarding head-gear - helmets are cheap and plentiful, no fighter would ever be without one. Multi-class characters wear helmets without any penalties (mages can cast, thieves can steal - contrast the situation with armour). There are no non-magical items of headgear wearable by either of those two classes (I presume bards suffer with this as well). Is there any real justification for this?
Baros is offline   Reply With Quote