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Old 01-26-2003, 11:35 PM   #21
karlosovic
Drizzt Do'Urden
 

Join Date: December 1, 2002
Location: Newcastle, Australia
Age: 47
Posts: 636
Quote:
Originally posted by Butterfingers:
Thieves are nice... But, with the exception of traps, their skills really have no use at all...there are spells and skills that take care of that as well.
thieves can use their skills all day. and do you really want all your mages spell slots taken up with knock ? or your cleric loaded with find traps ?(well maybe, there's a severe lack of lvl 2 priest spells worth memorising). Do you really want to waste Shield of the Archons avoiding a trap ? Adding in their ability to stealth and scout ahead, or backstab, or lay traps... isn't it worth having a character who can do all that AND infinitely find/disarm traps and pick locks ?

The point is, every job a thief does IS possible by at least 1 other class/kit... but when you have them all-in-one and unlimited use with a thief, why limit your other characters options ?
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