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Old 12-01-2001, 02:35 AM   #16
Lemernis
Drizzt Do'Urden
 

Join Date: July 8, 2001
Location: New Jersey
Posts: 611
Thanks for the feedback on this. I thought about using a cleric-thief instead of a mage-thief, as Six had suggested, since a lone cleric might not be able to provide enough healing for the party. But my main goal is to try to win a game by relying as much as possible on mage spellcasting. My mage-thief is currently using the bow and backstabbing but she will eventually be primarily a spellcaster. A cleric-thief would be casting mostly defensive spells.

Also, if I changed the mage-thief -> cleric-thief and cleric -> cleric-mage that would give me the same amount of healing, thieving, and mage spellcasting that I currently have. That is, I would still have (the equivalent of) a full cleric, a half thief, and a half mage. But I would lose the bow and the ability to backstab with the dagger of venom that my mage-thief gives me. The full cleric gives me some melee ability, and as a spellcaster he will become quite powerful in the long run with all of the high level Dark Side cleric spells (spells go all the way to level 9, for both priests and mages). Also, in Dark Side mages can learn a healing spell called Ettn's Healing, so that will free the cleric up some to cast more offensive types of cleric spells like flame strike.

By the time I was ready to begin the game I decided I really liked all the characters I had created, and when it finally came down to it I figured I'd rather look at a cute little hottie with Safana's soundset to a gnome! (There are hardly any good portraits of gnomes, and I have never found a decent gnome soundset out there, btw.)
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