But I have an Enchanter ready to be imported from Baldur's Gate. (I have one of each school of mages actually.)
After the wretched failure of my Avenger, I am ready to pick up the gauntlet and accept the challenge.
Ok. No Evocations. There is going to be a slight lack in direct damage spells. No Magic Missle, no Chromatic Orb, and, no Melf's Minute Meteors. Just for starters. However, there will be plenty of Necromantic spells. So, Skull Traps and ADHW will hopefully be a saving grace.
I do not have the Bonus Merchants, so, no way of getting them working. So no comments about how I need the Robe of Venca or such and such an item. I have other problems as well, like the fact that Nishruu's still eat items in my version, and, there is no way to make most of the Baldurdash fixes work as they do not come in a Mac friendly format. I can't wear Ioun stones on my mages either. I am running basically, a stock game with only the official patch, nothing more, no cheats enabled or anything special, I would like some tips on how to survive with what I have, not endless ideas on stuff I don't have.
What I would like, if possible, is the opinions from the really canny folks on this board on just how bad this will be. I am well skilled in spell use from PnP, and, I find many of my tactics still apply. I am looking for a challenge, and, relish the idea of having problems, like for example, being scared spitless of Nishruus because they can eat every single item I own. It adds spice. (And, technically, the Baldurdash fixpack IS wrong. Nishruus and other magic eaters DO eat items. It was meant to be this way. Warriors wet their pants at the sight of Rust Monsters, Mages wet their pants at magic eaters. It's only fair.)
I do not plan on using an exp cap remover, or, cheating or modifying the game in any way. So I will need tactics and ideas that hold within the bounds of what I can do.
How bad will the loss of Evocations hurt me? Mainly, from the top of my noggin the most painful loss will be sequencers and triggers. I am not sure how to play around this for sure, as I know there will be tight moments when I will want to unleash a flurry of spells, but, can't. Cloudkill and Deathfog are two highly valuable spells to me. It's gonna hurt. I already know I am going to have to play a very defensive game. Lack of common direct damage spells seems bad, but, I am sure there are ways around it.
I already know that I will have to use the power of cheese. Project Image is already on the drawing board, and, I will, if I have to, bring down my enemies with sheer overwhelming numbers. I know I will have to rely a great deal on summons and conjured critters to apply much needed damage. So far, my main plan is to stay as far away as I can and rain death and destruction from afar, using Wizard Eye and summoned mobs.
My Enchanter's stats after BG1.
Str 16.
Dex 20.
Con 16.
Int 19.
Wis. 10.
Chr 19.
He might stay on the Good Path, or, he might become Utterly Evil. I could have him fail his tests in Hell just for kicks.
So. Cut me in... How bad will this be?
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