It's not really that bad with mages.
At low level, most mages you encounter won't deal you a lot of damage themselves. Usually they fall to your arrows soon enough.
At mid level, you'll fire arrows of at a fast enough pace to ensure that most of the spells are disrupted.
At high level, spell disruption doesn't work anymore. However, you'll be able to fire many arrows accurately, and have the wizard run out of hitpoints before he does too much damage.
Also, you'll have access not only to arrows of dispelling, but also to acid arrows. These too are quite useful when you need some spells disrupted.
Protection from normal/magical weapons won't work for them either, since you carry regular, unenchanted arrow, as well as magical ones.
The only anti-magic item that's really useful, other than your bow, is a ring of free action. There's a shortsword that gives you free action while equipped as well, dropped by a slaver/thug person during one waylaying encounter.
(Free action works in combination with boots of speed, for some reason. I suppose you can slip on the ring when you see the spell coming, or something...)
Shields and the shortsword aren't as useful as rings and arrows either, since you can't combine them with a bow. You'd have to stop shooting and that usually just gives the spellcaster an added advantage.
Carry some arrows, carry some potions, maybe a statuette or two, and you'll have few problems if you juggle them properly.
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