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Old 02-06-2003, 04:02 PM   #6
Nanobyte
Thoth - Egyptian God of Wisdom
 

Join Date: March 1, 2001
Location: NC
Posts: 2,890
Quote:
Originally posted by Vedran:
However, there is more to ask:
-When I am creating a character, how to find out saving throws modifiers? Are these just ability modifiers? I.E. If my CON is 12, modifier is +1. Is then my fortitude save D20 +1?
Each class has base saving throws. For instance, a rogue has a 0 in Fort., a 2 in Reflex, and a 0 in Will. You add the ability modifiers to this, along with any miscellaneous modifiers for the bonus. You roll a d20 and add the bonus.

Quote:
-How are torches implemented? How long do they last? Does every character need to wield one?
Torches and other such illuminating devices last x amount of rounds, depending on the object used. Not all characters need to wield one, elves and dwarves for instance have the ability to see in the dark within a given radius.

Quote:
-How to know the base AC? Before Armor, dexterity and other modifications?
The base is 10.

Quote:
-Is the starting gold found in the same way as in 2nd ed?
I'm not sure what the starting gold for 2nd ed. is, but for 3rd it depends on the class. It usually requires you to roll a d4 a certain amount of times and multiply the sum by 10.

Quote:
-In IWD2, ability scores are not rolled, they are set manually. I don't like that. We're going to roll: 8+d10, do it six times and arrange between abilities.
This isn't exactly how 3rd ed. is set. You take 4 d6, roll them, and take out the lowest number. Add and subtract race modifications. This way, you have a far greater chance of having above average stats (11-18).

Hope this helps, and feel free to correct me if I'm wrong. No use in giving false information [img]smile.gif[/img]
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