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Originally posted by Vedran:
However, there is more to ask:
-When I am creating a character, how to find out saving throws modifiers? Are these just ability modifiers? I.E. If my CON is 12, modifier is +1. Is then my fortitude save D20 +1?
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Each class has base saving throws. For instance, a rogue has a 0 in Fort., a 2 in Reflex, and a 0 in Will. You add the ability modifiers to this, along with any miscellaneous modifiers for the bonus. You roll a d20 and add the bonus.
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-How are torches implemented? How long do they last? Does every character need to wield one?
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Torches and other such illuminating devices last x amount of rounds, depending on the object used. Not all characters need to wield one, elves and dwarves for instance have the ability to see in the dark within a given radius.
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-How to know the base AC? Before Armor, dexterity and other modifications?
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The base is 10.
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-Is the starting gold found in the same way as in 2nd ed?
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I'm not sure what the starting gold for 2nd ed. is, but for 3rd it depends on the class. It usually requires you to roll a d4 a certain amount of times and multiply the sum by 10.
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-In IWD2, ability scores are not rolled, they are set manually. I don't like that. We're going to roll: 8+d10, do it six times and arrange between abilities.
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This isn't exactly how 3rd ed. is set. You take 4 d6, roll them, and take out the lowest number. Add and subtract race modifications. This way, you have a far greater chance of having above average stats (11-18).
Hope this helps, and feel free to correct me if I'm wrong. No use in giving false information [img]smile.gif[/img]