That certainly sheds a new light on things.
Thanks people, I appreciate the effort.
I found IWD2 somewhere, and I am getting into the 3rd edition. Yeee.
I like 2nd ed more. We're just going to play a comnination between the two.
I've read 2nd ed PHB and I estimate that the rules for this very game are very simplified (very).
However, there is more to ask:
-When I am creating a character, how to find out saving throws modifiers? Are these just ability modifiers? I.E. If my CON is 12, modifier is +1. Is then my fortitude save D20 +1?
-How are torches implemented? How long do they last? Does every character need to wield one?
-I realize that wandering monsters are random encounters, but where and how? Are these just monsters that roam the corridors?
-How to know the base AC? Before Armor, dexterity and other modifications?
-Is the starting gold found in the same way as in 2nd ed?
-In IWD2, ability scores are not rolled, they are set manually. I don't like that. We're going to roll: 8+d10, do it six times and arrange between abilities.
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere.
(It is sweet and glorius to die for one's homeland, even sweeter to live for it)
Horatio
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