You can't cast all of those spells at once though [img]smile.gif[/img] I only need to see what you start casting and then I will play my hand.
I agree, ToB is biased for the Mage.
Almost all of the classes high level abilities are there, with the exception of the best high level ability ever... AVATAR! I am a little pissed off at this.
Clerics get this nifty HLA called Avatar. They can, for a very very short period of time, become messengers of their God. Immunity to physical damage. Special abilies granted of course, by the chosen God. They can cast any spell at any time, as many times as they need. All casting times for all spells is taken down to 1. (Insta casting Gate is fun indeed) All stats increase considerably, to Godlike levels. (On a halfway decent rolled cleric, most stats could hit 25) They also take on the appearance of their chosen God. (Think of the Avatar you summon in the Elven city) Problem is, you roll a d6 to determine how many rounds you stay as an Avatar. And after the Avatar period is over, you must rest for a week. (Then again, most of the demanded rest for Clerical spells seems to be removed from the game... Like raise dead. The cleric must rest for a LONG time to recover from doing so.)
I agree though. Most of the game is biased, leaning heavily on the mage. In game, as with most CRPGs, the mage gets the most attention while the cleric gets the shaft.
Oh well. At least Implosion made it.
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