Wyvern's Tail is found on the hostile party in the first level of the Temple District sewers. Great flail... only +2 but has +5 poison damage! You'll also get loads of cash selling all the other weapons and armor on everyone in that party. The Sleeper is either sold by Bernard (bartender, if here probably post slave quest) or Joluv (bonus merchant) in the Copper Coronet. Joluv also sells Defender of Easthaven, a +3 flail that is great as a secondary weapon. And speaking of bonus merchants, the one in the Adventurer's Mart (Dierdre?) sells Dakkon's Zerth Blade, a +2 Katana that grants extra spell slots and an AC bonus. Between all those you should be able to equip yourself with weapons you are proficient in pretty quickly. Also, don't forget to use Friends spell + Ring of Human Influence to lower vendor prices.
Minor nit: I would have put the second * in Flail before putting the 3rd in dual wield. Going from ** to *** in dual wield only adds +2 THACO to a single secondary attack each round, but going from * to ** in Flail adds extra +1 THACO, +2 damage, and +1/2 attacks when using a Flail. In fact, it might have been better to hold off on getting *** in dual wield until not only getting ** in Flail, but also * or ** in a missle weapon, assuming you are interested in a missle weapon. If you don't have an XP cap remover, you'll have to ration your weapon proficiency points pretty sparingly with a triple-class character, even solo. I don't have any of the tables in front of me, but if 12/12/14 is the max levels under the SOA XP cap, I think that means you'll only get 7 *'s for the whole game.
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->Klutz
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