For a soloist I find that wisdom is really important, as it affects your saving throws. When playing solo there are a lot more spells in the game that can take you out off comission, spells like maze and charm will now finish you off completely, so a high wisdom can help combat that.
Also I've never been a big fan of the fighter/mage/thief he has skills in everything but excels in none. By the time you reach the XP cap your levels will be around 12/12/14 (unless you have TOB) which can really limit the effectivness of the character, I mean that means only level 6 spells and I'm just not willing to give up my wilting horror

. Don't get me wrong I'm not telling you not to be a F/M/T, they might actually prove to be quite good in a solo game, but if I had to choose any class to solo it would be either a sorceror or a thief, they were the easiest solo's I have done.
[ 01-05-2003, 08:10 AM: Message edited by: Daniel ]