well...i'll start by analyizing the weapon to describe how its not balanced well for SoA...because there are probably several ways to tone it down. It's a +6 2handed sword, very nice, and it's also acceptable, there are some +5 swords scattered around, and they have nice bonuses on top of that. But if that isn't enough, there is a 20% chance of stun. that means once every 5 hits a creature is stunned...combine this with haste and the creature which you are attacking will die anyway, so no need for the 5% chance of immediate death. This has a small chance to destroy any creature, especially the ones immune to the stun effects (some beholder kin). For the creatures immune to BOTH, namely undead creatures, there is the "sunray at will" portion.
To balance the blade...you could drop the sunray from at will to around 4 charges/day, and nerf the %stun a little bit. You could also drop the %death entirely...or you can tone down the sunray, drop the %stun entirely, and up the %death to around 10...there are many ways to do this.
if this were me making the blade...just out of opinion, i would change the percentages to be dependant on the opponent's alignment (the neutralizer has this sort of affect...extra thac0 and damage based on how far the target's ali is from true neutral...you could change this so that the % stun and % kill depend on the target's alignment with respect to lawful good.) I'd drop down the sunray charges to 3, and make the sword itself a +5, but against undead or demonic targets, an extra +3 thac0 and +3 damage.
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