Quote:
Originally posted by Cerek the Barbaric:
quote: Originally posted by Alson:
Huh? Cerek, Feeblemind does not turn the victim hostile.
That is what makes it such a cheesy spell. Well, that and ...
|
But he DOES turn hostile if the spell doesn't work. Then Imoen is standing in front of a very-angry red dragon by herself. NOT a pretty site. [img]graemlins/awcrap.gif[/img] [img]graemlins/idontagreeatall.gif[/img] [/QUOTE]That's wierd! Perhaps you played with an unpatched version?
In most games, including mine, Feeblemind does not turn the victim hostile,
regardless of its success.
Quote:
Originally posted by Cerek the Barbaric:
quote: Originally posted by Alson:
Have you tried the poisoned traps already? [img]smile.gif[/img]
|
No, I still haven't figured out how to apply the poison to the traps. When I click on the poison icon, it applies it to whatever weapon I have in my hand. I DID use that to poison a crossbow bolt which I then used on the Promenade group to begin the battle. I fired it at the fighter standing just inside the door. I was hoping to "lure" him out into my neatly set traps. It didn't work...but it DID keep doing 1pt of damage to him. Next time, I'll use that on the mage to screw up his spellcasting. [img]graemlins/evillaughter1.gif[/img]
But PLEASE tell me what I'm doing wrong with the traps...or how I can make the poison apply to the traps. I'm missing a step somewhere and can't figure out what it is.[/QUOTE]During the duration of the Poison Weapon ability,
any weapon that the Assassin use is poisoned. So, regardless of the weapon you're holding or not holding, your traps will be poisoned as long as you set them in under the duration of Poison Weapon. [img]smile.gif[/img]