If you refuse to help when you first arive in the city this will turn everyone hostile by setting the global "hostilecity" to 1. You could probably use the CLUAConsole to set this global to 0 and see if that de-escalates the situation.
If you attack rebels in AR2300 (area 2300) this will set the global "RebelsHostile""AR2300" to 1. Resetting this to 0 may eliminate their hostility.
Villinati will definetly attack you if either the "rebelshostile""ar2300" global is 1 or the "hostilecity" global is 1.
To change these globals, open your baldur.ini file in a text editor (use search function if you can't find it). And type "Debug Mode=1" under [Program Options] don't use quotes.
Then hit CTRL-SPACE and a text box into which you can type will come up.
In this box you will want to type
CLUAConsole:SetGlobal("NAMEOFGLOBAL","GLOBAL",X)
Where "NAMEOFGLOBAL" is either "RebelsHostile""AR2300" or "hostilecity"
Where "GLOBAL" = "GLOBAL"
And Where X = the new number you want it at.
So type...
CTRL-SPACE
Then
CLUAConsole:SetGlobal("RebelsHostile""AR2300","GLOBAL",0)
And then
CTRL-SPACE
CLUAConsole:SetGlobal("hostilecity","GLOBAL",0)
And that's it. They shouldn't be hostile anymore.
I have listed the pertinent files below in case you are familiar with Near Infinity and want to do some checking on your own.
The creature file is SAHPR1.CRE for the High Priestess Senitylli
Her scripts:
SAHHCITY.BCS = override script
SAHPR1.BCS = class script
SAHPRI12 = race script
WTARSGT.BCS = default script
SAHPR1.DLG is her dialogue
The creature file is SAHPR4 for the senior High Priestess Senitylli
Scripts:
SAHPR4.BCS
SAHREBEL.BCS
SAHPR4.DLG is her dialogue
SAHPR2.CRE is Prince Villinati
SAHREBEL.BCS is his class script
SHOUTINV.BCS is his race script
SAHPR2.BCS is his general script
SAHPR2.DLG is his dialogue
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This is going to be a short trip...
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