Impressive post, Dundee! [img]graemlins/thumbsup.gif[/img]
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Originally posted by Dundee Slaytern:
A Sorcerer can select 4-5 spells per spell level, and in a twisty way, this is roughly how many good spells there are per spell level.
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Hmmm... Be careful here. I would say that there are 4-5 spells per spell level that i use on
regular basis, but most spell levels have about ~6 useful spells (i'm assuming party sorcerer here).
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You would need the following at ALL times, Spell Immunity:Abjuration for Dispel Magic and Imprisonment,
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Remove Magic, too.
Now, the defense settings depends on the arena settings. A big arena opens bigger opportunities - cast Mislead and hide the the decoy, run away and cast PI + Farshight, etc...
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Even with 25 WIS, the chance to get the "Rest & Rememorise" option is roughly 12.5% if I recall correctly.
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More like 20%.
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A tip for Mage users out there, do not use the Wish route( too much of a gamble for Mages). That is for Sorcerers. Use the Spell Trap method that Alson uses. This tactic can be found on this website.
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Yep - the Spell Trap method is better suited for Mages.
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Skeleton Warriors, Mordenkainen's Swords, Sword Spiders and Planetars are all an arcane spellcaster needs.
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I wholly agree.
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Heard of the Ritual Mod? A Sorcerer can clear out the forest in less than a turn.
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Though this will mean you're doing the quest the evil way.
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Strangely enough, it has always been the Sorcerer who has the easier time in the game. Why? Simply because offense IS the best defense. That smouldering pile of ashes cannot hurt you... ...
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Mwahahaha!
I've got you now, Dundee Slaytern!
I'm bookmarking this thread!

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