Either Texture and Lighting or Transform and Lighting. It's been a while. It's an easier way to program light sources and its effects on objects and surfaces in 3d games, making it run faster due to the reduced instruction set OR run the same with way better effects.
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 <br />Move all ZIG for great PROGRESS!<br />Project M.U.L.E.<br />At least my kids think I\'m smart...
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