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Old 01-02-2003, 04:51 PM   #10
Timber Loftis
40th Level Warrior
 

Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
Quote:
Originally posted by Sir Exxon:
quote:
Originally posted by Timber Loftis:
Wow, Vedran, a scathing review. Glad I got it before I loaded it. Now I'll check further. I've only played SoA/ToB through 1 whole time, but I've played chap2 twice - so I know almost all of the sidequests. Anomen's "good" side and Jan Jansen being notable exceptions. That said, What mods *are* good? Any sagely advice?
Normally, I'd recommend Tactics, but I don't think I'll do that since you've only played through the game once.
I do, however, recommend all of Weimers mods. Go to http://www.cs.berkeley.edu/~weimer/bgate/
[/QUOTE]Maybe I'll go with Weimer then. Some of the forgotten wars ones looked cool - especially the one re-writing the game to begin with 4-5 level character. This is what I'm looking for - a new game written into the same background/character/setting/infinity engine system. As for the tactics mod, maybe I'll do that -- I think tougher enemies are a good idea as well as tougher AI - but I DO NOT use "insane" game modes - etc. As a DM, my theory is if you want a tougher battle design it better using the rules, don't simply double all the damage done to the party - how droll. [img]graemlins/1drool.gif[/img]
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