Has anyone got any ideas for concepts they would like to have seen in the game, but weren't. It doesn't matter if they are not technically feasable or anything, I'm just interested.
I would like to see a system for weapon development. Something along the lines of being able to add a new power to the weapon for every million experience points you use it to acheive. You would have to start off with at least a +1 weapon, and not a named one (not the Flail of Ages for example), and every million XP you add a power. These could range from an 'extra +' on the weapon (+1 to +2 for example), to spells or effects, getting more powerful at higher levels. For example the choices could look something like this;
First bonus (1,000,000); Cure minor wounds, magic missile (1/day), blindness (1/day), blur or mirror image (1/day), etc
Second Bonus; (2,000,000); Blindness on touch, heal one hitpoint on touch, cure light wounds on self on Critical hit. Flame arrow once per day. etc
Right up 7 or 8 mill. where you can choose a race to make a save versus death or die, or give it a status, eg. Vorpal, or -of Disruption.
Also killing powerful bosses allows you name the weapon, a name of your choice, or, say, from a list depending on what you've killed.
Dragon Bane; Firkraag
Scourge of the Abyss; Demi-gorgon
Blade of Suldanessellar; Irenicus (or maybe the black dragon)
Light of the Underdark; Matron Mother Ardulace
And so on.
This will encourage people to hold on to weapons, and not dump them when something more powerful comes along, which doesn't make too much sense from a roleplaying point of view (fighter learns the balance of his sword, and becomes so proficient with it combat becomes like a dance etc, etc)
Anyone else have any ideas?
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Ahahahahahhahaha!! Ahahahahahahaha!! Beware!!<br /><br />Looks like I\'m gonna have to go on a killing spree.
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