Never thought to try stinking cloud against them. That's a great idea. Evidently the Sirenes don't have magic resistance, at least to 'breath' spells...
How about increasing the challenge and having a mage take then out all by himself? You'd have to draw them out of the fog of war one at a time, rest after each battle, etc., I guess. Generally you would be encountering them when the party is low to mid level. So I wonder what other spells, no higher than level 3 let's say, would also do the trick? Web would be probably be as good as Stinking Cloud... Slow and Lightning Bolt might work...
Or by the same token if you're trying this with a cleric, maybe first cast Holy Might and either Flame Blade or Spiritual Hammer, then cast Silence and Entangle on them and take them out with the magical melee weapons.
Addendum: Just tried soloing against a sirene and her hobgoblin escort with a level 7 mage who was wearing a RoW (so that she could have 8 level 1 spells slots; also had 4 level 2 slots, and 2 level 3 slots). My goal was to take just one sirene out without potions or wands:
1) Haste. Use Protection from Evil and Armor, Shield, or Mirror Image. Cast Invisibility and approach to reveal just one sirene.
2) Cast Blind on the sirene.
3) Cast Sleep on the hobgoblins. You'll need two Sleep spells.
5) I used Call Lightning, Melf's, and Magic Missile to finish off the sirene. For the remaining sirenes in an area (there were three sirenes in the lighthouse map area by the beach where I encountered them) you could leave the area (after killing the sleeping hobgobs of course), rest, and do it again. But I just went ahaed and took the other two in the area out with with a lightning wand. This is a lot easier with wands of sleep, fear, and lightning of course.
[ 11-22-2001: Message edited by: Lemernis ]
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