Thread: Sirines
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Old 11-16-2001, 07:43 PM   #6
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
Six has it 'right'.
Give all six ranged weapons, then pick off the sirens one at a time. If one is charmed, run around in circles until it wears off, unless of course you have a way of uncharming a character. For added fun, if there's a charm spell headed your way, swap the character's missile weapon with a bare fist. Makes running away easier and you won't die if he/she catches up with you. Though the latter is certainly going toward cheesy...

Can you say 1000xp [img]smile.gif[/img]
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