Six has it 'right'.
Give all six ranged weapons, then pick off the sirens one at a time. If one is charmed, run around in circles until it wears off, unless of course you have a way of uncharming a character. For added fun, if there's a charm spell headed your way, swap the character's missile weapon with a bare fist. Makes running away easier and you won't die if he/she catches up with you. Though the latter is certainly going toward cheesy...
Can you say 1000xp [img]smile.gif[/img]
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Say NO to the Trouser Tyranny!
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