Yep, quite right Six'. I do mean those gauntlets - I was thinking of a previous post.
As for Tenser's Transformation, it was an original 1AD&D PnP spell that was never really meant to see the light of (high level) day. The reason for it, and trust me I know as I've used it, is that you get converted to a fighter of the same level as your mage, and you double your HP! The only issue after that is that you cannot cast spells until it wears off. Mind you, and some will disagree, if you think it's a cure-all, you'll get three feet of rusty metal applied to your bonce to prove you wrong.
Remember: Tenser's, like Haste, can seriously damage your health if used too much.
This is sort of true, as I know I'm tempted to cast it and run in when things get hectic. This invariably leads to my mage running around with the bad guy(-s) chasing him/her. Still, that does leave my cleric free to heal up the others [img]smile.gif[/img] . So there is a real benefit to it after all.
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<b>I\'ve submitted to the Choc!</b>
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