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Old 11-16-2001, 11:15 PM   #16
Lemernis
Drizzt Do'Urden
 

Join Date: July 8, 2001
Location: New Jersey
Posts: 611
This is a cheesy way to do it, but it will work no casualties:

1) Except for a mage or cleric send all of your party to the island on the adjoining lake and equip them with bows or wands.

2) Give the cleric or mage the boots of speed or, at the appropriate time, haste the character. If you have a potion of invisibility give it to him. If the cleric or mage is a thief, the he can stealth instead but see (4) below.

3) In the stand of trees just to the south of where the gnolls/encounter with Drizzt is, have the cleric or mage summon a couple gangs of skeletons or monsters. If a thief, stealth the character.

4) Have the cleric or mage approach Drizzt with his posse of monsters or skellies. Make Drizzt hostile. If you have a potion of invisibility take it now. If you have a cleric-thief or mage-thief have a skeleton or monster attack him and remain stealthed. Then simply move your gang of skellies or monsters with you and lure Drizzt over to the edge of the lake within range of your party's bows. It is a deficiency of the AI but Drizzt will simply stand there as you turn him into a pin cushion with your arrows.

(Note: if you don't have a monster or skeleton summoning ability, or stealth, or invisibity, you could sacrifice a character by having him attack Drizzt and run like hell over to the edge of the lake. Drizzt will tear him to shreds, of course, but you could ressurect him at a temple.)

[ 11-16-2001: Message edited by: Lemernis ]

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