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Old 11-28-2002, 09:56 AM   #18
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
General Alson stared at the battlefield. He was running out of ideas.
His platoon was slaughtered by Dundee's battalion.
For a second, he saw a glimpse of hope - but Jim's artillery took care of that.
Dundee's soldiers are well trained and well equipped - while his privates can barely hold a Musket.
Thoughts running through his head, plans rose and quickly dismissed, Alson was about to raise the white flag.
But then it came to him.
Generals' school, Lesson 1, Rule 1: Hit him where it hurts. Aim to the head.
Alson's eyed scanned the battlefield, looking for the key. It was a matter of seconds before he saw it. Dundee's tactic was based upon one major consensus - the ApR ration of the Main Hand/Off Hand was 2:1.
How could i've been so blind?!, he thought.
Alson quickly reloaded his AK-47 ( [img]tongue.gif[/img] ), aimed to the Dundee's Lieutenant who was in charge of the ApR handling, and squeezed the trigger.
Head Shot.

The rest, as they say, is history... [img]smile.gif[/img]

After this little (not boring, hopefully [img]smile.gif[/img] ) introduction is over, allow to go to the point.
Your whole calculations are based upon the assumption that the ApR ration of the Main Hand/Off Hand is 2/1. Unfortunately (or should i say, luckily? [img]tongue.gif[/img] ), that is not the case.
The Off Hand will always be the last strike of the round.
If you have 2 ApR, the Main Hand will strike once and the Off Hand will strike once.
If you have 3 ApR, the Main Hand will strike twice and the Off Hand will strike once.
If you have 4 ApR, the Main Hand will strike three times and the Off Hand will strike once.
If you have 5 ApR, the Main Hand will strike four times and the Off Hand will strike once.

If you are (Improved) Hasted, the sequence will be the same, but doubled.
For example, if you had four attacks normally, a round will look like this:
1st strike: Main Hand
2nd strike: Main Hand
3rd strike: Main Hand
4th strike: Off Hand

with Improved Haste, it'll look like this:
1st strike: Main Hand
2nd strike: Main Hand
3rd strike: Main Hand
4th strike: Off Hand
5th strike: Main Hand
6th strike: Main Hand
7th strike: Main Hand
8th strike: Off Hand

A bit of trivia - Greater Whirlwind sets your ApR to 5, and then Improved Haste you for 1 round.

I've tested this matter through and through - but you can test if you want to see it for yourself. I even took a few screenshots - just tell me if you want to see them.
This should be enough for the Equalizer to beat Crom, i'm quite sure.

Read and weep Equaliser bashers! [img]graemlins/hehe.gif[/img]

Thus my verdict - with a good ApR rate, the Equalizer is a good Off Hand weapon - in league with Crom, Belm, DoE, etc...

Cheers. [img]smile.gif[/img]

[ 11-29-2002, 07:02 AM: Message edited by: Alson ]
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