Well I'm gonna give myself a big slap on the back because I AM THE MAN that worked out the way to keep Yoshimo. Now let's stop and ask if anyone wants to argue that point. Dan Simpsons walkthrough contains this method, originally given to him by Accord as told to Accord by me but supplied wrongly by Accord to Dan. His walkthrough is now updated.
Sorry Guys but credit where credit is due....Charlie London from London worked this out.
To keep Yoshimo in your party you must not set sail to Brinlaw with Yoshimo in your party. If Yoshimo sets sail for Brinlaw with you, even if you leave him in Brinlaw when you go to Spellhold, he will appear with Irenicus and his plot will unfold.
You must leave Yoshimo on the mainland, preferably in the Copper Coronet. You need to complete Spellhold etc (Don't want to spoil all). Upon returning to the Copper Coronet, have the party leader don boots of speed, enter the C.C and immediately talk to Yoshimo. Invite him into the party, he will join and then die via the geas put upon him. Now he's in your party you can ressurect him and keep him until the end of the game.
Be aware though that Yoshimo is worth 200,000 XP if you follow his plot. You cannot get that XP with the above method.
Yeah I know I've shot me mouth off......but OI....I really was the first to work this out....job done.
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