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Old 11-10-2002, 10:01 AM   #4
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by WhirlingDervish:
Dundee:
I did not say I used the trigger and the contingency at the same time!
Not everyone plays Solo! True Sight in the breaker eliminates
mislead, which enemies love to use (it also seems to be effective (ie not
fizzle). The small party tactics I have developed rarely need illusion base defenses, PIs, or Simulacrums.
Neither did I. I reviewed your ST and CC separately. In your ST list, you include True Sight, Pierce Magic and Breach. These 3 spells simply do not work together in the same ST at the same time. Cast it on yourself, and you shoot yourself in the foot. Cast it on an enemy, and the True Sight fizzles.
Quote:
From the SoA Official Game Manual (page 122)
"Spells of ANY level may be used in the chain contigency" I have never
found it otherwise. IS this a bug?
[img]graemlins/1druid.gif[/img]
Even if you did not patch your game, you will come to realise that CC can only accept spells that are of level 8 and below. Which is why I am asking whether you are using any cheat/mod that allows you to bypass this rule.

You can mostly use the SoA Official Game Manual for toilet paper when it comes to the spells. Okay, okay, maybe that is a bit harsh, but there are a lot of errors in the spell section. Refer to this website instead for a more accurate description of spells.
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