A high-level Archer is not to be messed with.

They sacrifice a little bit of damage for the relative safety of the backline.
A level 17 Human Archer using a Composite Longbow with normal arrows and Call Shot, can deal... oh...
NArrow: 1d6 damage
CLB: +1 damage
5*: +3 damage
CS: +2 damage
ArcherBonuses: +5 damage
That will be 12-17 damage with non-enchanted weapons, and the bare, bare minimum. We have not factored in other equipment and such.
A level 19 Human Fighter using a Katana, can deal... oh...
NKatana: 1d10 damage
5*: +3 damage
18/00 STR: +6 damage
That will be 10-19 damage with a non-enchanted weapon, and assumes you had an incredible stat roll for your STR.
Then... there is also the matter of Attacks per Round( ApR). An Archer with the Tuigan Bow can literally shred enemies into pieces. 5 ApR is not to be sniffed at.
The Fighter is capable of dealing more damage, but this balanced by the fact that he/she has to rumble in the frontlines. An Archer on the hand, is safe in the backlines, so he/she deals slightly less damage than the Fighter.
[ 11-10-2002, 07:20 AM: Message edited by: Dundee Slaytern ]