Dave, the other thing you might consider if all your NPC's are dying is to play a multiplayer game and generate your own characters. Be sure to save the characters (export them), then if the character dies (and you haven't already taken SixofSpades'advice and reloaded until you can beat the battle), then all you have to do is import the dead character, though they will have the stats and experience and equipment that they had when they were last exported. The characters you generate yourself will also have much better, more rounded stats then the NPC's. The disadvantage is that they will not have as much personality as the NPC's. Also, later if you take the characters to BGII, there will be alot of good interactions between the NPC's (more than in BGI, IMHO)and there are (BGII) quests that are only available if certain NPC's are in the party. The NPC's add a lot of flavor to the game. I have played BGI, BGII SOA and TOB through once and have restarted BGI with a new character and entire party of my own generated characters. You could also leave a slot empty for whichever NPC strikes your fancy, if you wanted. While you can't export NPC's, you can export any or all of the characters you have generated. You can even export them by name (instead of a generic bard, cleric etc.), if you go to the characters folder in side the Baldurs Gate folder and copy and rename one of the existing .chr files there. The renamed .chr file will show up as an option to save as when you export a character. You just need to keep the name 8 characters or less, not counting the .chr file extension.
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